![]() ![]() Garrett romped on: "Whereas the traditional model is that the hardware is loss-leading for these manufacturers, ultimately you end up paying for it through the software that you buy. "And although 3DSs cost £115, on average you're paying around £30 per game to get the most out of it." "I mean, iPhones are certainly not free! The bill that I get from Vodaphone every month is about £60 a month for my free iPhone. "That's a matter of opinion, isn't it?" Garrett retorted. "Ultimately what we're looking to do is enable people to save money over the long-term by offering a more cost effective solution for obtaining more and more content." Mark Garrett, general manager, Blaze Europe Those are the sort of recommendations we're making to publishers."Įxcluding a touch-screen in favour of "hard-buttons" means playing on GameGadget should feel like the real-retro-deal, Garrett explained to us.īut for £100? I could buy a 3DS for little more, and my iPhone/Android device cost me nothing up front. "And then a bundle of games - maybe 10 or 15 games - for around the £10 price point. As an estimate, we would want the games to start at £0 - there is an opportunity to offer free gaming - up to around the £1.49/£1.99 price-point for a single game," Garrett revealed. "Because there's no investment in bringing the games to the platform, we want the games to be as competitively priced as possible. "It's a very low-cost, low investment vehicle for getting games onto a digital platform," Garrett assured us. ![]() ![]() The hope is that publishers will see GameGadget as a hassle-free way of making some money from their back catalogues, rather than watch those games be shamelessly emulated online. ![]() But the emphasis is on cheap, thanks to an "open source" emulation platform that requires "no further development" for a game to run on GameGadget. Game pricing will be at the publisher's discretion. However, an announcement about publishers and games should be cleared "in the next week or so". ![]()
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